Search found 20 matches

by djhitman
Tue 13 Dec 2011 06:35
Forum: English
Topic: Merge Shows
Replies: 8
Views: 19314

Re: Merge Shows

so right now you can stack cues, but the upcoming beta release will have an improvement on this, correct?
by djhitman
Thu 21 Jul 2011 01:44
Forum: English
Topic: Sound trigger vs factory sound active mode
Replies: 5
Views: 11979

Re: Sound trigger vs factory sound active mode

ok, its still not working good. here is what I do: I go to bpm settings - select audio analysis In the audio analysis window I have microphone selected and it shows beat of the music playing In the 'Live' tab I select the cue sequence I want - right click and select follow music bpm The light change...
by djhitman
Tue 19 Jul 2011 14:19
Forum: English
Topic: Sound trigger vs factory sound active mode
Replies: 5
Views: 11979

Re: Sound trigger vs factory sound active mode

Thanks for your reply. I have been using a USB mic which showed up in the audio trigger window but I will try a mic to the line input. I will post back the results.
by djhitman
Sun 17 Jul 2011 06:55
Forum: English
Topic: Sound trigger vs factory sound active mode
Replies: 5
Views: 11979

Sound trigger vs factory sound active mode

When I setup the sound trigger mode with a microphone, the lights to not react very good to the sound. At least not nearly as good as the factory sound active setting of the lights. Is this normal? Or am I missing something?
by djhitman
Fri 15 Jul 2011 16:15
Forum: English
Topic: how merge sequences
Replies: 6
Views: 15032

Re: how merge sequences

Thanks
by djhitman
Thu 14 Jul 2011 21:52
Forum: English
Topic: how merge sequences
Replies: 6
Views: 15032

Re: how merge sequences

i mean two lights going left and two going right.
by djhitman
Thu 14 Jul 2011 19:47
Forum: English
Topic: how merge sequences
Replies: 6
Views: 15032

Re: how merge sequences

ok thanks, that will work. Also is there a way to invert a fixture through the software?
by djhitman
Thu 14 Jul 2011 15:29
Forum: English
Topic: how merge sequences
Replies: 6
Views: 15032

how merge sequences

Is it possible to merge sequences. I set up one light with the fx, then I set up a different light with its own fx and I'd like them to both play together at the same time. How can I do that?
by djhitman
Thu 14 Jul 2011 04:28
Forum: English
Topic: BPM or Sound Trigger
Replies: 4
Views: 13440

Re: BPM or Sound Trigger

I followed these same instructions but the lights just shoot straight out, it doesn't move to the music, not even to the sequence. please advise. thanks.
by djhitman
Mon 11 Apr 2011 23:26
Forum: English
Topic: how patch generic par light
Replies: 7
Views: 17084

Re: how patch generic par light

I wanted to know if someone can help with the blizzard puck rgba par can.
by djhitman
Sun 23 Jan 2011 02:07
Forum: English
Topic: how patch generic par light
Replies: 7
Views: 17084

Re: how patch generic par light

Or go into the scan library and create a profile based on the par can's dmx traits which should be mentioned in the manual. Yeah, that's what I'm wanting to do, just hoping somebody had some more detailed instructions on going about this. I had a hard time figuring out the library editor...my probl...
by djhitman
Sat 22 Jan 2011 22:21
Forum: English
Topic: how patch generic par light
Replies: 7
Views: 17084

Re: how patch generic par light

CMBDJ wrote:Or go into the scan library and create a profile based on the par can's dmx traits which should be mentioned in the manual.
Yeah, that's what I'm wanting to do, just hoping somebody had some more detailed instructions on going about this.
by djhitman
Fri 21 Jan 2011 20:12
Forum: English
Topic: how patch generic par light
Replies: 7
Views: 17084

how patch generic par light

I couldn't find the 7 channel fixture for Blizzard rgba pucks. How would I go about adding a generic par light in lumidesk? thanks.
by djhitman
Thu 20 Jan 2011 17:03
Forum: English
Topic: Second Play Mode
Replies: 10
Views: 21580

Re: Second Play Mode

I think it's best to review the entire scene for playback review. By clicking the scenes you want you are able to review what you need to see, which is position, gobo, color, shutter. The only thing you miss is fade and wait times. what if you have a very long sequence and just want to see how the ...
by djhitman
Thu 20 Jan 2011 16:45
Forum: English
Topic: Second Play Mode
Replies: 10
Views: 21580

Re: Second Play Mode

I think it's best to review the entire scene for playback review. By clicking the scenes you want you are able to review what you need to see, which is position, gobo, color, shutter. The only thing you miss is fade and wait times. what if you have a very long sequence and just want to see how the ...
by djhitman
Thu 20 Jan 2011 16:40
Forum: English
Topic: 3D Visualzer not same as actual light movement
Replies: 3
Views: 10206

Re: 3D Visualzer not same as actual light movement

Sounds like the position the lights are facing is the problem. I know using the 3D visualizer it can be hard some times, telling which is the front. The easiest thing to do is to open up your 3D visualizer with your lights connected. With the light beam on, see the position the lights are in when t...
by djhitman
Thu 20 Jan 2011 14:47
Forum: English
Topic: Second Play Mode
Replies: 10
Views: 21580

Re: Second Play Mode

yes that would be really great, or be able to start play from the scene that is currently selected.
by djhitman
Thu 20 Jan 2011 14:45
Forum: English
Topic: 3D Visualzer not same as actual light movement
Replies: 3
Views: 10206

3D Visualzer not same as actual light movement

Hello, I just got the Lumidesk Ultimate and it is really great with a nice interface. I setup 4 Chauvet Q-spot 160 led moving heads. In the 3D visualizer everything looks good and it plays well, but when I connected it via dmx to the actual units the placement is off( although the colors and pattern...