Search found 20 matches
- Tue 13 Dec 2011 06:35
- Forum: English
- Topic: Merge Shows
- Replies: 8
- Views: 19314
Re: Merge Shows
so right now you can stack cues, but the upcoming beta release will have an improvement on this, correct?
- Fri 22 Jul 2011 18:05
- Forum: English
- Topic: Sound trigger vs factory sound active mode
- Replies: 5
- Views: 11979
- Thu 21 Jul 2011 01:44
- Forum: English
- Topic: Sound trigger vs factory sound active mode
- Replies: 5
- Views: 11979
Re: Sound trigger vs factory sound active mode
ok, its still not working good. here is what I do: I go to bpm settings - select audio analysis In the audio analysis window I have microphone selected and it shows beat of the music playing In the 'Live' tab I select the cue sequence I want - right click and select follow music bpm The light change...
- Tue 19 Jul 2011 14:19
- Forum: English
- Topic: Sound trigger vs factory sound active mode
- Replies: 5
- Views: 11979
Re: Sound trigger vs factory sound active mode
Thanks for your reply. I have been using a USB mic which showed up in the audio trigger window but I will try a mic to the line input. I will post back the results.
- Tue 19 Jul 2011 00:42
- Forum: English
- Topic: Sound trigger vs factory sound active mode
- Replies: 5
- Views: 11979
- Sun 17 Jul 2011 06:55
- Forum: English
- Topic: Sound trigger vs factory sound active mode
- Replies: 5
- Views: 11979
Sound trigger vs factory sound active mode
When I setup the sound trigger mode with a microphone, the lights to not react very good to the sound. At least not nearly as good as the factory sound active setting of the lights. Is this normal? Or am I missing something?
- Fri 15 Jul 2011 16:15
- Forum: English
- Topic: how merge sequences
- Replies: 6
- Views: 15032
Re: how merge sequences
Thanks
- Thu 14 Jul 2011 21:52
- Forum: English
- Topic: how merge sequences
- Replies: 6
- Views: 15032
Re: how merge sequences
i mean two lights going left and two going right.
- Thu 14 Jul 2011 19:47
- Forum: English
- Topic: how merge sequences
- Replies: 6
- Views: 15032
Re: how merge sequences
ok thanks, that will work. Also is there a way to invert a fixture through the software?
- Thu 14 Jul 2011 15:29
- Forum: English
- Topic: how merge sequences
- Replies: 6
- Views: 15032
how merge sequences
Is it possible to merge sequences. I set up one light with the fx, then I set up a different light with its own fx and I'd like them to both play together at the same time. How can I do that?
- Thu 14 Jul 2011 04:28
- Forum: English
- Topic: BPM or Sound Trigger
- Replies: 4
- Views: 13440
Re: BPM or Sound Trigger
I followed these same instructions but the lights just shoot straight out, it doesn't move to the music, not even to the sequence. please advise. thanks.
- Mon 11 Apr 2011 23:26
- Forum: English
- Topic: how patch generic par light
- Replies: 7
- Views: 17084
Re: how patch generic par light
I wanted to know if someone can help with the blizzard puck rgba par can.
- Sun 23 Jan 2011 02:07
- Forum: English
- Topic: how patch generic par light
- Replies: 7
- Views: 17084
Re: how patch generic par light
Or go into the scan library and create a profile based on the par can's dmx traits which should be mentioned in the manual. Yeah, that's what I'm wanting to do, just hoping somebody had some more detailed instructions on going about this. I had a hard time figuring out the library editor...my probl...
- Sat 22 Jan 2011 22:21
- Forum: English
- Topic: how patch generic par light
- Replies: 7
- Views: 17084
Re: how patch generic par light
Yeah, that's what I'm wanting to do, just hoping somebody had some more detailed instructions on going about this.CMBDJ wrote:Or go into the scan library and create a profile based on the par can's dmx traits which should be mentioned in the manual.
- Fri 21 Jan 2011 20:12
- Forum: English
- Topic: how patch generic par light
- Replies: 7
- Views: 17084
how patch generic par light
I couldn't find the 7 channel fixture for Blizzard rgba pucks. How would I go about adding a generic par light in lumidesk? thanks.
- Thu 20 Jan 2011 17:03
- Forum: English
- Topic: Second Play Mode
- Replies: 10
- Views: 21580
Re: Second Play Mode
I think it's best to review the entire scene for playback review. By clicking the scenes you want you are able to review what you need to see, which is position, gobo, color, shutter. The only thing you miss is fade and wait times. what if you have a very long sequence and just want to see how the ...
- Thu 20 Jan 2011 16:45
- Forum: English
- Topic: Second Play Mode
- Replies: 10
- Views: 21580
Re: Second Play Mode
I think it's best to review the entire scene for playback review. By clicking the scenes you want you are able to review what you need to see, which is position, gobo, color, shutter. The only thing you miss is fade and wait times. what if you have a very long sequence and just want to see how the ...
- Thu 20 Jan 2011 16:40
- Forum: English
- Topic: 3D Visualzer not same as actual light movement
- Replies: 3
- Views: 10206
Re: 3D Visualzer not same as actual light movement
Sounds like the position the lights are facing is the problem. I know using the 3D visualizer it can be hard some times, telling which is the front. The easiest thing to do is to open up your 3D visualizer with your lights connected. With the light beam on, see the position the lights are in when t...
- Thu 20 Jan 2011 14:47
- Forum: English
- Topic: Second Play Mode
- Replies: 10
- Views: 21580
Re: Second Play Mode
yes that would be really great, or be able to start play from the scene that is currently selected.
- Thu 20 Jan 2011 14:45
- Forum: English
- Topic: 3D Visualzer not same as actual light movement
- Replies: 3
- Views: 10206
3D Visualzer not same as actual light movement
Hello, I just got the Lumidesk Ultimate and it is really great with a nice interface. I setup 4 Chauvet Q-spot 160 led moving heads. In the 3D visualizer everything looks good and it plays well, but when I connected it via dmx to the actual units the placement is off( although the colors and pattern...